Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gutter Skulker

3U · Creature — Spirit

Gutter Skulker can't be blocked as long as it's attacking alone. Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 3/3

Similar cards

Color identity:
NameManaTypeText
Braided Net 2UArtifact Braided Net enters the battlefield with three net counters on it. {T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped. Craft with artifact {1}{U}
Culling Mark 2GSorcery Target creature blocks this turn if able.
Keen-Eared Sentry 1WCreature — Human Soldier You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. 2/1
Oversoul of Dusk G/WG/WG/WG/WG/WCreature — Spirit Avatar Protection from blue, from black, and from red 5/5
Coastal Bulwark 2Artifact Creature — Wall Defender Coastal Bulwark gets +2/+0 as long as you control an Island. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 1/3
Kaito Shizuki 1UBLegendary Planeswalker — Kaito At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out. [+1]: Draw a card. Then discard a card unless you attacked this turn. [−2]: Create a 1/1 blue Ninja creature token with "This creature can't be blocked." [−7]: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." Loyalty 3
Secretkeeper 3UCreature — Spirit As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. 2/2
Wall of Glare 1WCreature — Wall Defender (This creature can't attack.) Wall of Glare can block any number of creatures. 0/5
Hundred-Handed One 2WWCreature — Giant Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. 3/5
Geist of the Lonely Vigil 1WCreature — Spirit Cleric Defender, flying Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. 2/3
Page 142