Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Guul Draz Mucklord

2B · Creature — Crocodile

When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. 2/3

Similar cards

Color identity:
NameManaTypeText
Censor 1UInstant Counter target spell unless its controller pays {1}. Cycling {U} ({U}, Discard this card: Draw a card.)
Miscalculation 1UInstant Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.)
Spell Snip 2UInstant Counter target spell unless its controller pays {1}. Cycling {2} ({2}, Discard this card: Draw a card.)
Lineprancers 1GCreature — Centaur Performer When Lineprancers enters the battlefield, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own. {3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able. 2/2
Hornswoggle 2UInstant Counter target creature spell. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Stall for Time 2WInstant Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
Celestial Gatekeeper 3WWCreature — Bird Cleric Flying When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. 2/2
Kazandu Blademaster WWCreature — Human Soldier Ally First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. 1/1
Gilder Bairn 1G/UG/UCreature — Ouphe {2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.) 1/3
Sword of the Realms 1WLegendary Artifact — Equipment Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip {1}{W}
Page 233