Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Guul Draz Overseer

4BB · Creature — Vampire

Flying Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. 3/4

Similar cards

Color identity:
NameManaTypeText
Wall of Lava 1RRCreature — Wall Defender (This creature can't attack.) {R}: Wall of Lava gets +1/+1 until end of turn. 1/3
Wall of Opposition 3RRCreature — Wall Defender (This creature can't attack.) {1}: Wall of Opposition gets +1/+0 until end of turn. 0/6
Wall of Water 1UUCreature — Wall Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. 0/5
Inspiring Captain 3WCreature — Human Knight When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Armorer Guildmage RCreature — Human Wizard {B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. 1/1
Civic Stalwart 3WCreature — Elephant Soldier When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Resistance Reunited 1WInstant Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn.
Setessan Skirmisher 1GCreature — Human Warrior Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. 2/1
Boltwing Marauder 3BRCreature — Dragon Flying Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 5/4
Hoof Skulkin 3Artifact Creature — Scarecrow {3}: Target green creature gets +1/+1 until end of turn. 2/2
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