Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Guul Draz Overseer

4BB · Creature — Vampire

Flying Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. 3/4

Similar cards

Color identity:
NameManaTypeText
Bog Gnarr 4GCreature — Beast Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. 2/2
Sporecrown Thallid 1GCreature — Fungus Each other creature you control that's a Fungus or Saproling gets +1/+1. 2/2
Dreadwing BCreature — Zombie {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. 1/1
Chameleon Colossus 2GGCreature — Shapeshifter Changeling (This card is every creature type.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. 4/4
Timberwatch Elf 2GCreature — Elf {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. 1/2
Battle-Rattle Shaman 3RCreature — Goblin Shaman At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. 2/2
Stern Marshal 2WCreature — Human Soldier {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2
Tiefling Outcasts RCreature — Tiefling Peasant Double team Other Demons, Devils, Imps, and Tieflings you control get +1/+0. 1/1
Aetherflame Wall 1RCreature — Wall Defender Aetherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: Aetherflame Wall gets +1/+0 until end of turn. 0/4
Sunbathing Rootwalla 1GCreature — Lizard Domain — {3}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn. 2/2
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