M:tG card similarity search
2BB · Creature — Specter
Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. 2/2
Name | Mana | Type | Text |
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Malcolm, Alluring Scoundrel | 1U | Legendary Creature — Siren Pirate | Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost. 2/1 |
Grim Flayer | BG | Creature — Human Warrior | Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. 2/2 |
Blizzard Specter | 2UB | Snow Creature — Specter | Flying Whenever Blizzard Specter deals combat damage to a player, choose one — • That player returns a permanent they control to its owner's hand. • That player discards a card. 2/3 |
Shoreline Salvager | 3B | Creature — Surrakar | Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. 3/3 |
Swarm Saboteur | 1B | Creature — Human Ninja | Ninjutsu {B} Deathtouch Whenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand. 2/2 |
Walker of Secret Ways | 2U | Creature — Human Ninja | Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. {1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn. 1/2 |
Seshiro the Anointed | 4GG | Legendary Creature — Snake Monk | Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. 3/4 |
Stromkirk Patrol | 4B | Creature — Vampire Soldier | Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. 4/3 |
Carnage Interpreter | 1B/RB/R | Creature — Devil Detective | When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. 3/3 |
Sunhome Enforcer | 2RW | Creature — Giant Soldier | Whenever Sunhome Enforcer deals combat damage, you gain that much life. {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. 2/4 |