M:tG card similarity search
1G · Creature — Elf Druid
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on Gyre Sage. 1/2
Name | Mana | Type | Text |
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Clockwork Steed | 4 | Artifact Creature — Horse | Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep. 0/3 |
Ageless Entity | 3GG | Creature — Elemental | Whenever you gain life, put that many +1/+1 counters on Ageless Entity. 4/4 |
Crovax the Cursed | 2BB | Legendary Creature — Vampire Noble | Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn. 0/0 |
Vampire Scrivener | 4B | Creature — Vampire Warlock | Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener. 2/2 |
Galloping Lizrog | 3GU | Creature — Frog Lizard | Trample When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog. 3/3 |
Knights of Dol Amroth | 3U | Creature — Human Knight | Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. 3/3 |
Phantom Nantuko | 2G | Creature — Insect Spirit | Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {T}: Put a +1/+1 counter on Phantom Nantuko. 0/0 |
Swarm of Bloodflies | 4B | Creature — Insect | Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies. 0/0 |
Llanowar Dead | BG | Creature — Zombie Elf | {T}: Add {B}. 2/2 |
Dragonsguard Elite | 1G | Creature — Human Druid | Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite. 2/2 |