Card Codex

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17 May 2024: Card library updated.

Haazda Officer

2W · Creature — Human Soldier

When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Day of Destiny 3WLegendary Enchantment Legendary creatures you control get +2/+2.
Inspiring Veteran RWCreature — Human Knight Other Knights you control get +1/+1. 2/2
Spidersilk Armor 2GEnchantment Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Break of Day 1WInstant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Kobold Drill Sergeant 1RCreature — Kobold Soldier Other Kobold creatures you control get +0/+1 and have trample. 1/2
Thistledown Liege 1W/UW/UW/UCreature — Kithkin Knight Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. 1/3
Primal Bellow GInstant Target creature gets +1/+1 until end of turn for each Forest you control.
Invasion of Innistrad 2BBBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.
Fortifying Provisions 2WEnchantment Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Kjeldoran Knight WWCreature — Human Knight Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. 1/1
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