M:tG card similarity search
1B · Creature — Human Hatificer Assassin
Deathtouch Whenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life. 2/2
Name | Mana | Type | Text |
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Case of the Gateway Express | 1W | Enchantment — Case | When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0. |
Hidden Blade | 2 | Artifact — Equipment | Flash When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2} |
Nearheath Stalker | 4R | Creature — Vampire Rogue | Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/1 |
Agadeem Occultist | 2B | Creature — Human Shaman Ally | {T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control. 0/2 |
Voice of the Blessed | WW | Creature — Spirit Cleric | Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible. 2/2 |
Harmony of Nature | 2G | Sorcery | Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. |
Marshaling the Troops | 1G | Sorcery | Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. |
Oath of Mages | 1R | Enchantment | At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player. |
Tobita, Master of Winds | Legendary Creature — Human Wizard | Creatures you control have flying. 3/3 | |
Absolving Lammasu | 4W | Creature — Lammasu | Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) 4/3 |