Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hag of Inner Weakness

2B · Creature — Hag Warlock

At the beginning of your upkeep, target creature an opponent controls gets -2/-1 until your next turn. 2/2

Similar cards

Color identity:
NameManaTypeText
The Eternal Wanderer 4WWLegendary Planeswalker No more than one creature can attack The Eternal Wanderer each combat. [+1]: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. [0]: Create a 2/2 white Samurai creature token with double strike. [−4]: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way. Loyalty 5
Blatant Thievery 4UUUSorcery For each opponent, gain control of target permanent that player controls.
Feral Thallid 3GGGCreature — Fungus At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. 6/3
Gimli, Counter of Kills 3RLegendary Creature — Dwarf Warrior Trample Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. 4/3
Prickle Faeries Creature — Faerie Flying At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Prickle Faeries deals 2 damage to them. 2/2
Anointed Deacon 4BCreature — Vampire Cleric At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. 3/3
Goma Fada Vanguard 1RCreature — Human Warrior Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. 2/2
Scent of Nightshade 1BInstant Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Touch of the Eternal 5WWEnchantment At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
A Good Thing 4WBEnchantment Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Page 162