M:tG card similarity search
2B · Creature — Hag Warlock
Warlocks you control have menace. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Belle of the Brawl | 2B | Creature — Human Knight | Menace (This creature can't be blocked except by two or more creatures.) Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn. 3/2 |
Charge Across the Araba | 4W | Instant — Arcane | Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. |
Urza's Workshop | Land — Urza's | {T}: Add {C}. Metalcraft — {T}: Add {C} for each Urza's land you control. Activate only if you control three or more artifacts. | |
Somberwald Stag | 3GG | Creature — Elk | When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. 4/3 |
Wu Admiral | 4U | Creature — Human Soldier | Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3 |
Azorius Justiciar | 2WW | Creature — Human Wizard | When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) 2/2 |
Kazuul's Toll Collector | 2R | Creature — Ogre Warrior | {0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate only as a sorcery. 3/2 |
Volley Veteran | 3R | Creature — Goblin Warrior | When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control. 4/2 |
Corruption of Towashi | 4U | Enchantment | When Corruption of Towashi enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms or a permanent enters the battlefield under your control transformed, you may draw a card. Do this only once each turn. |
A-Sigil of Myrkul | 1B | Enchantment | At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.) |