M:tG card similarity search
RRWW · Legendary Creature — Human Warrior
Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number. 6/1
Name | Mana | Type | Text |
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Oracle of the Alpha | 2U | Creature — Bird Wizard | Flying When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle. Whenever Oracle of the Alpha attacks, scry 1. 2/3 |
Najeela, the Blade-Blossom | 2R | Legendary Creature — Human Warrior | Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat. 3/2 |
Avatar of Slaughter | 6RR | Creature — Avatar | All creatures have double strike and attack each combat if able. 8/8 |
Grand Melee | 3R | Enchantment | All creatures attack each combat if able. All creatures block each combat if able. |
V.A.T.S. | 2BB | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures. |
Riddle of Lightning | 3RR | Instant | Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player. |
Atomwheel Acrobats | 3G | Creature — Elf Performer | Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats. {2}{G}: Roll a six-sided die. 3/2 |
Goblin Morningstar | 1R | Artifact — Equipment | Equipped creature gets +1/+0 and has trample. Equip {1}{R} When Goblin Morningstar enters the battlefield, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it. |
Zur the Enchanter | 1WUB | Legendary Creature — Human Wizard | Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. 1/4 |
Silkwrap | 1W | Enchantment | When Silkwrap enters the battlefield, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.) |