M:tG card similarity search
5R · Creature — Djinn
Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. 6/5
Name | Mana | Type | Text |
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Wash Out | 3U | Sorcery | Return all permanents of the color of your choice to their owners' hands. |
Flamestick Courier | 2R | Creature — Goblin | You may choose not to untap Flamestick Courier during your untap step. {2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped. 2/1 |
Ripples of Potential | 1U | Instant | Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) |
Scrounged Scythe | Artifact — Equipment | Equipped creature gets +1/+1. As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) Equip {2} | |
Prismatic Boon | XWU | Instant | Choose a color. X target creatures gain protection from the chosen color until end of turn. |
Backwoods Survivalists | 3G | Creature — Human Warrior | Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. 4/3 |
Council's Judgment | 1WW | Sorcery | Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. |
Mirage Mesa | Land — Desert | Mirage Mesa enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. | |
Nebelgast Intruder | 2U | Creature — Spirit | Flash Flying When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. 2/1 |
Wind Shear | 2G | Instant | Attacking creatures with flying get -2/-2 and lose flying until end of turn. |