M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Reclusive Taxidermist | 1G | Creature — Human Druid | Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. {T}: Add one mana of any color. 1/2 |
| Sandbar Crocodile | 4U | Creature — Crocodile | Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 6/5 |
| Mardu Strike Leader | 2B | Creature — Human Warrior | Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/2 |
| Jolene, Plundering Pugilist | 1RG | Legendary Creature — Human Mercenary | Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. {1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target. 4/2 |
| Endrek Sahr, Master Breeder | 4B | Legendary Creature — Human Wizard | Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. 2/2 |
| Budoka Gardener | 1G | Creature — Human Monk | {T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. 2/1 |
| Orzhov Racketeers | 4B | Creature — Human Rogue | Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 3/2 |
| Asmira, Holy Avenger | 2GW | Legendary Creature — Human Cleric | Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. 2/3 |
| Syr Carah, the Bold | 3RR | Legendary Creature — Human Knight | Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. {T}: Syr Carah deals 1 damage to any target. 3/3 |
| Axebane Guardian | 2G | Creature — Human Druid | Defender {T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control. 0/3 |