Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Half-Elf Monk

3W · Creature — Human Elf Monk

Vigilance Stunning Strike — {1}{W}, {T}: Tap target creature. 1/4

Similar cards

Color identity:
NameManaTypeText
Wyrm's Crossing Patrol WCreature — Human Soldier Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 1/1
Time of Ice 3UEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. III — Return all tapped creatures to their owners' hands.
Gravewaker 4BBCreature — Bird Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped. 5/5
Justiciar's Portal 1WInstant Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Zada's Commando 1RCreature — Goblin Archer Ally First strike Cohort — {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent or planeswalker. 2/1
Lu Meng, Wu General 3UULegendary Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/4
Shu Cavalry 2WCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/2
Shu Elite Companions 4WCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 3/3
Wei Elite Companions 4BCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 3/3
Wei Strike Force 2BCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/1
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