M:tG card similarity search
· Creature — Cat
Whenever you're dealt damage, Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +1/+2
Name | Mana | Type | Text |
---|---|---|---|
Indoraptor, the Perfect Hybrid | 1B/GR | Legendary Creature — Dinosaur Mutant | Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. 3/1 |
Ethersworn Shieldmage | 1WU | Artifact Creature — Vedalken Wizard | Flash When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. 2/2 |
Blinding Powder | 1 | Artifact — Equipment | Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Ward of Piety | 1W | Enchantment — Aura | Enchant creature {1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead. |
Aurelia's Fury | XRW | Instant | Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn. |
Bronze Horse | 7 | Artifact Creature — Horse | Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. 4/4 |
Dawnfluke | 3W | Creature — Elemental | Flash When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 0/3 |
Kor Haven | Legendary Land | {T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. | |
Howlpack Avenger | Creature — Werewolf | Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Decorated Griffin | 4W | Creature — Griffin | Flying {1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn. 2/3 |