Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hall of Gemstone

1GG · World Enchantment

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Similar cards

Color identity:
NameManaTypeText
Updraft 1UInstant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.
Avacyn's Judgment 1RSorcery Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Gix's Caress 2BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Ugin, the Spirit Dragon 8Legendary Planeswalker — Ugin [+2]: Ugin, the Spirit Dragon deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors. [−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield. Loyalty 7
Juzám Djinn 2BBCreature — Djinn At the beginning of your upkeep, Juzám Djinn deals 1 damage to you. 5/5
Nettletooth Djinn 3GCreature — Djinn At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. 4/4
Living Tsunami 2UUCreature — Elemental Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. 4/4
Archangel of Strife 5WWCreature — Angel Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6
Hanweir Militia Captain 1WCreature — Human Soldier At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. 2/2
Tundra Kavu 2RCreature — Kavu {T}: Target land becomes a Plains or an Island until end of turn. 2/2
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