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17 May 2024: Card library updated.

Hall of Gemstone

1GG · World Enchantment

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Similar cards

Color identity:
NameManaTypeText
Helionaut 2WCreature — Human Soldier Flying {1}, {T}: Add one mana of any color. 1/2
Flywheel Racer 2Artifact — Vehicle Vigilance {T}: Add one mana of any color. Activate only if Flywheel Racer is a creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/2
Blacker Lotus 0Artifact {T}: Tear Blacker Lotus into pieces. Add four mana of any one color. Remove the pieces from the game.
Quirion Sentinel 1GCreature — Elf Druid When Quirion Sentinel enters the battlefield, add one mana of any color. 2/1
A-Lapis Orb of Dragonkind 2UArtifact {T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2.
Rappelling Scouts 2WWCreature — Human Rebel Scout Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. 1/4
Chromatic Armor 1WUEnchantment — Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Lotus Petal 0Artifact {T}, Sacrifice Lotus Petal: Add one mana of any color.
Favor of the Mighty 1WTribal Enchantment — Giant Each creature with the highest mana value has protection from all colors.
Barbed Sextant 1Artifact {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
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