M:tG card similarity search
1GG · World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Name | Mana | Type | Text |
---|---|---|---|
Unnatural Aggression | 2G | Instant | Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead. |
Fetid Horror | 3B | Creature — Shade Horror | {B}: Fetid Horror gets +1/+1 until end of turn. 1/2 |
Loyal Warhound | 1W | Creature — Dog | Vigilance When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 3/1 |
Providence | 5WW | Sorcery | You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26. Your life total becomes 26. |
Lumbering Falls | Land | Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. | |
Voice of Reason | 3W | Creature — Angel | Flying, protection from blue 2/2 |
A-Tatyova, Steward of Tides | GGU | Legendary Creature — Merfolk Druid | Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land. 4/4 |
Tatyova, Steward of Tides | GGU | Legendary Creature — Merfolk Druid | Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. 3/3 |
Skyrider Patrol | 2GU | Creature — Elf Scout | Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. 2/3 |
Dragon Mask | 3 | Artifact | {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) |