M:tG card similarity search
· Artifact — Attraction
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
Name | Mana | Type | Text |
---|---|---|---|
Lavafume Invoker | 2R | Creature — Goblin Shaman | {8}: Creatures you control get +3/+0 until end of turn. 2/2 |
Homestead Courage | W | Sorcery | Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Tower Defense | 1G | Instant | Creatures you control get +0/+5 and gain reach until end of turn. |
Take to the Streets | 4G | Sorcery | Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. |
Revelsong Horn | 2 | Artifact | {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. |
Esper | Plane — Alara | Artifact spells cost {1} less to cast. Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn. | |
Mithril Coat | 3 | Legendary Artifact — Equipment | Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3} |
Felhide Spiritbinder | 3R | Creature — Minotaur Shaman | Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. 3/4 |
Favored Enemy | G | Enchantment | As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library. When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control. Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control. |
Dragonrage | 2R | Instant | Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn." |