M:tG card similarity search
· Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Name | Mana | Type | Text |
---|---|---|---|
Boulderloft Pathway | Land | {T}: Add {W}. | |
Brightclimb Pathway | Land | {T}: Add {W}. | |
Grimclimb Pathway | Land | {T}: Add {B}. | |
Channel the Suns | 3G | Sorcery | Add {W}{U}{B}{R}{G}. |
Clearwater Pathway | Land | {T}: Add {U}. | |
Murkwater Pathway | Land | {T}: Add {B}. | |
Cragcrown Pathway | Land | {T}: Add {R}. | |
Timbercrown Pathway | Land | {T}: Add {G}. | |
Dark Ritual | B | Instant | Add {B}{B}{B}. |
Darkbore Pathway | Land | {T}: Add {B}. |