Card Codex

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17 May 2024: Card library updated.

Hall of Storm Giants

· Land

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Similar cards

Color identity:
NameManaTypeText
Sol Ring 1Artifact {T}: Add {C}{C}.
Sungrass Prairie Land {1}, {T}: Add {G}{W}.
Sunscorched Divide Land {1}, {T}: Add {R}{W}.
Thran Dynamo 4Artifact {T}: Add {C}{C}{C}.
Tigereye Cameo 3Artifact {T}: Add {G} or {W}.
Tree of Tales Artifact Land {T}: Add {G}.
Troll-Horn Cameo 3Artifact {T}: Add {R} or {G}.
Ur-Golem's Eye 4Artifact {T}: Add {C}{C}.
Vault of Whispers Artifact Land {T}: Add {B}.
Viridescent Bog Land {1}, {T}: Add {B}{G}.
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