Card Codex

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17 May 2024: Card library updated.

Hall of Storm Giants

· Land

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Similar cards

Color identity:
NameManaTypeText
Mystic Monastery Land Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W}.
Nomad Outpost Land Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B}.
Ondu Skyruins Land Ondu Skyruins enters the battlefield tapped. {T}: Add {W}.
Opulent Palace Land Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}.
Orzhov Guildgate Land — Gate Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.
Pelakka Caverns Land Pelakka Caverns enters the battlefield tapped. {T}: Add {B}.
Rakdos Guildgate Land — Gate Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.
Salt Marsh Land Salt Marsh enters the battlefield tapped. {T}: Add {U} or {B}.
Sandsteppe Citadel Land Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}.
Savage Lands Land Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G}.
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