M:tG card similarity search
· Land
{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Name | Mana | Type | Text |
---|---|---|---|
Advent of the Wurm | 1GGW | Instant | Create a 5/5 green Wurm creature token with trample. |
Awaken the Woods | XGG | Sorcery | Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.) |
Telling Time | 1U | Instant | Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. |
Restoration Specialist | 1W | Creature — Dwarf Artificer | {W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand. 2/1 |
Selvala, Explorer Returned | 1GW | Legendary Creature — Elf Scout | Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. 2/4 |
Saw | 1B | Sorcery | Destroy target creature. Its controller creates two 1/2 red Half creature tokens. |
Lord Skitter, Sewer King | 2B | Legendary Creature — Rat Noble | Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block." 3/3 |
Skeletal Vampire | 4BB | Creature — Vampire Skeleton | Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire. 3/3 |
Shrieking Mogg | 1R | Creature — Goblin | Haste When Shrieking Mogg enters the battlefield, tap all other creatures. 1/1 |
Kaya, Spirits' Justice | 2WB | Legendary Planeswalker — Kaya | Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. [+2]: Surveil 2, then exile a card from a graveyard. [+1]: Create a 1/1 white and black Spirit creature token with flying. [−2]: Exile target creature you control. For each other player, exile up to one target creature that player controls. Loyalty 3 |