M:tG card similarity search
3 · Legendary Artifact
As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1.
Name | Mana | Type | Text |
---|---|---|---|
Delighted Halfling | G | Creature — Halfling Citizen | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. 1/2 |
Mizzium Skin | U | Instant | Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload {1}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Beaming Defiance | 1W | Instant | Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Blossoming Defense | G | Instant | Target creature you control gets +2/+2 and gains hexproof until end of turn. |
Dive Down | U | Instant | Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Glint | 1U | Instant | Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Ranger's Guile | G | Instant | Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Woodcutter's Grit | 2G | Instant | Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Marsh Crocodile | 2UB | Creature — Crocodile | When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card. 4/4 |
Sage's Reverie | 3W | Enchantment — Aura | Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. |