Card Codex

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17 May 2024: Card library updated.

Hall of Triumph

3 · Legendary Artifact

As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1.

Similar cards

Color identity:
NameManaTypeText
Ravaged Highlands Land Ravaged Highlands enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Ravaged Highlands: Add one mana of any color.
Seafloor Debris Land Seafloor Debris enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Seafloor Debris: Add one mana of any color.
Timberland Ruins Land Timberland Ruins enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Timberland Ruins: Add one mana of any color.
Flowering of the White Tree WWLegendary Enchantment Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.
Far Out 2WEnchantment Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
Beastcaller Savant 1GCreature — Elf Shaman Ally Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell. 1/1
Honor of the Pure 1WEnchantment White creatures you control get +1/+1.
Deadbeat Attendant 1BCreature — Vampire Employee When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 1/1
Sanctum Prelate 1WWCreature — Human Cleric As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast. 2/2
Rubblebelt Boar 3RCreature — Boar When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn. 3/3
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