Card Codex

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17 May 2024: Card library updated.

Hallowed Haunting

2WW · Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

Similar cards

Color identity:
NameManaTypeText
Skred RInstant Skred deals damage to target creature equal to the number of snow permanents you control.
Ruin 1RRSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Ruin deals damage to target creature equal to the number of lands you control.
Grasp of the Hieromancer 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
Serendib Sorcerer 1UUCreature — Human Wizard {T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn. 1/1
Sorceress Queen 1BBCreature — Human Wizard {T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn. 1/1
Bramblefort Fink 1GCreature — Ouphe {8}: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker. 2/2
Kabira Takedown 1WInstant Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Sworn to the Legion 4WWEnchantment When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. Whenever you cast a creature spell, it perpetually gains double team.
Pledge of Loyalty 1WEnchantment — Aura Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
Descend upon the Sinful 4WWSorcery Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
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