M:tG card similarity search
2WW · Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Name | Mana | Type | Text |
---|---|---|---|
Merseine | 2UU | Enchantment — Aura | Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability. |
Starlit Sanctum | Land | {T}: Add {C}. {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. | |
Thraben Watcher | 2WW | Creature — Angel | Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance. 2/2 |
Krovikan Plague | 2B | Enchantment — Aura | Enchant non-Wall creature you control When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. Tap enchanted creature: Krovikan Plague deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped. |
Baeloth Barrityl, Entertainer | 4R | Legendary Creature — Elf Shaman | Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.) Whenever a goaded attacking or blocking creature dies, you create a Treasure token. Choose a Background (You can have a Background as a second commander.) 2/5 |
Divine Transformation | 2WW | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. |
Feast of the Unicorn | 3B | Enchantment — Aura | Enchant creature Enchanted creature gets +4/+0. |
Giant Strength | RR | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. |
Hardened-Scale Armor | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. |
Hero's Resolve | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+5. |