M:tG card similarity search
2W · Creature — Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn. Threshold — {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard. 1/1
Name | Mana | Type | Text |
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Beloved Chaplain | 1W | Creature — Human Cleric | Protection from creatures 1/1 |
Touch of Moonglove | B | Instant | Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) |
Sporeweb Weaver | 2G | Creature — Spider | Reach, hexproof from blue Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token. 1/4 |
Firebolt | R | Sorcery | Firebolt deals 2 damage to any target. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Fires of Undeath | 2R | Instant | Fires of Undeath deals 2 damage to any target. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Geistflame | R | Instant | Geistflame deals 1 damage to any target. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Kamahl, Pit Fighter | 4RR | Legendary Creature — Human Barbarian | Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl, Pit Fighter deals 3 damage to any target. 6/1 |
Storm Herald | 2R | Creature — Human Shaman | Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. 3/2 |
Scytheclaw Raptor | 2R | Creature — Dinosaur | Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them. 4/3 |
Magic Missile | 1RR | Sorcery | This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets. |