Card Codex

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17 May 2024: Card library updated.

Hallowed Healer

2W · Creature — Human Cleric

{T}: Prevent the next 2 damage that would be dealt to any target this turn. Threshold — {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard. 1/1

Similar cards

Color identity:
NameManaTypeText
Hostility 3RRRCreature — Elemental Incarnation Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
Samurai of the Pale Curtain WWCreature — Fox Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead. 2/2
Urban Daggertooth 2GGCreature — Dinosaur Vigilance Enrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/3
Honorable Passage 1WInstant The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Greater Realm of Preservation 1WEnchantment {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Kumano's Pupils 4RCreature — Human Shaman If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. 3/3
Hope of Ghirapur 1Legendary Artifact Creature — Thopter Flying Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells. 1/1
Pain Magnification 1BREnchantment Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
Righteous Aura 1WEnchantment {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Flamebreak RRRSorcery Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
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