Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hallowed Moonlight

1W · Instant

Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Satoru, the Infiltrator UBLegendary Creature — Human Ninja Rogue Menace Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. 2/3
Tainted Well 2BEnchantment — Aura Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp.
Toshiro Umezawa 1BBLegendary Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead. 2/2
Blood Scrivener 1BCreature — Zombie Wizard If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life. 2/1
Mysteries of the Deep 4UInstant Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
Words of Wilding 2GEnchantment {1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
Gallifrey Falls 4RRInstant Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Fuse (You may cast one or both halves of this card from your hand.)
Rite of Harmony GWInstant Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cloudkin Seer 2UCreature — Elemental Wizard Flying When Cloudkin Seer enters the battlefield, draw a card. 2/1
Anger of the Gods 1RRSorcery Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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