M:tG card similarity search
1WW · Creature — Avatar
Vigilance When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard. 3/2
Name | Mana | Type | Text |
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Thunderheads | 2U | Instant | Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step. |
Drogskol Reinforcements | 3W | Creature — Spirit Soldier | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control. 2/2 |
Non-Human Cannonball | 2R | Artifact Creature — Clown Robot | When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you. 4/3 |
Oboro Envoy | 3U | Creature — Moonfolk Wizard | Flying {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. 1/3 |
Flame Discharge | XR | Instant | Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.) |
Exquisite Huntmaster | 3B | Creature — Elf Warrior | When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token. Encore {4}{B} ({4}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 4/2 |
Shadow Prophecy | 2B | Instant | Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life. |
Didact Echo | 4U | Creature — Spirit Cleric | When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard. 3/2 |
Forsaken Drifters | 3B | Creature — Zombie | When Forsaken Drifters dies, mill four cards. 4/2 |
Devastating Summons | R | Sorcery | As an additional cost to cast this spell, sacrifice X lands. Create two X/X red Elemental creature tokens. |