Card Codex

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17 May 2024: Card library updated.

Hallowed Spiritkeeper

1WW · Creature — Avatar

Vigilance When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard. 3/2

Similar cards

Color identity:
NameManaTypeText
Oath of Eorl 3RWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human Soldier creature tokens. II — Create two 2/2 red Human Knight creature tokens with trample and haste. III — Put an indestructible counter on up to one target Human. You become the monarch.
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Commander's Authority 4WEnchantment — Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
Go-Shintai of Lost Wisdom 1ULegendary Enchantment Creature — Shrine Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.) 0/4
Kemba, Kha Enduring 1WLegendary Creature — Cat Cleric Whenever Kemba, Kha Enduring or another Cat enters the battlefield under your control, attach up to one target Equipment you control to that creature. Equipped creatures you control get +1/+1. {3}{W}{W}: Create a 2/2 white Cat creature token. 2/2
Erestor of the Council 1GULegendary Creature — Elf Noble Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card. 2/4
Crypt Angel 4BCreature — Angel Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. 3/3
Rooting Kavu 2GGCreature — Kavu When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. 4/3
From Under the Floorboards 3BBSorcery Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
Sunbringer's Touch 2GGSorcery Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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