M:tG card similarity search
2BBB · Creature — Demon
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Halo Hunter enters the battlefield, destroy target Angel. 6/3
Name | Mana | Type | Text |
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Geralf's Messenger | BBB | Creature — Zombie | Geralf's Messenger enters the battlefield tapped. When Geralf's Messenger enters the battlefield, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 3/2 |
Grifter's Blade | 3 | Artifact — Equipment | Flash As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. Equipped creature gets +1/+1. Equip {1} |
Cavalier of Night | 2BBB | Creature — Elemental Knight | Lifelink When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield. 4/5 |
Rhox Oracle | 4G | Creature — Rhino Monk | When Rhox Oracle enters the battlefield, draw a card. 4/2 |
Cruel Revival | 4B | Instant | Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. |
Vona, Butcher of Magan | 3WB | Legendary Creature — Vampire Knight | Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn. 4/4 |
Gatekeeper Gargoyle | 6 | Artifact Creature — Gargoyle | Flying Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control. 3/3 |
Kavu Climber | 3GG | Creature — Kavu | When Kavu Climber enters the battlefield, draw a card. 3/3 |
Striped Bears | 3G | Creature — Bear | When Striped Bears enters the battlefield, draw a card. 2/2 |
Prison Realm | 2W | Enchantment | When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1. |