Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Halvar, God of Battle

2WW · Legendary Creature — God

Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. 4/4

Similar cards

Color identity:
NameManaTypeText
Brudiclad, Telchor Engineer 4URLegendary Artifact Creature — Phyrexian Artificer Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. 4/4
Inspiring Call 2GInstant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Virtue of Loyalty 3WWEnchantment At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Mystic Veil 1UEnchantment — Aura You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Noxious Assault 3GGSorcery Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.
Silence the Believers 2BBInstant Strive — This spell costs {2}{B} more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.
Rakeclaw Gargantuan 2RGWCreature — Beast {1}: Target creature with power 5 or greater gains first strike until end of turn. 5/3
Porcelain Legionnaire 2W/PArtifact Creature — Phyrexian Soldier ({W/P} can be paid with either {W} or 2 life.) First strike 3/1
Daru Spiritualist 1WCreature — Human Cleric Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1
Assault on Osgiliath XRRRSorcery Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Page 222