M:tG card similarity search
2WW · Legendary Creature — God
Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Dwarven Priest | 3W | Creature — Dwarf Cleric | When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. 2/4 |
| Innovative Metatect | WU | Creature — Phyrexian Artificer | Whenever one or more artifact creatures you control deal combat damage to a player, seek a nonland card with mana value 2 or less. 1/3 |
| Sunhome Stalwart | 1W | Creature — Human Soldier | First strike Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 2/2 |
| Lagoon Breach | 1U | Instant — Adventure | The owner of target attacking creature you don't control puts it on the top or bottom of their library. |
| Blue Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. |
| Linden, the Steadfast Queen | WWW | Legendary Creature — Human Noble | Vigilance Whenever a white creature you control attacks, you gain 1 life. 3/3 |
| Seer of Stolen Sight | 2B | Creature — Phyrexian Warlock | Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 2/3 |
| Mosquito Guard | W | Creature — Kithkin Soldier | First strike Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) 1/1 |
| Pandemonium | 3R | Enchantment | Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice. |
| Stagecoach Security | 4W | Creature — Human Soldier | When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5 |