M:tG card similarity search
2WW · Legendary Creature — God
Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Tayam, Luminous Enigma | 1WBG | Legendary Creature — Nightmare Beast | Each other creature you control enters the battlefield with an additional vigilance counter on it. {3}, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield. 3/3 |
| Fallaji Vanguard | 2RW | Creature — Human Soldier | First strike Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 2/3 |
| Emerald Dragonfly | 1G | Creature — Insect | Flying {G}{G}: Emerald Dragonfly gains first strike until end of turn. 1/1 |
| Deepchannel Mentor | 5U | Creature — Merfolk Rogue | Blue creatures you control can't be blocked. 2/2 |
| The Horus Heresy | 3UBR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way. |
| The Warmonger | Hero | Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn. | |
| Gryff's Boon | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. |
| Covetous Elegy | 4WB | Sorcery | Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control. |
| The Raven's Warning | 1WU | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library. |
| Tandem Takedown | 1GG | Instant | Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle. |