M:tG card similarity search
1WU · Legendary Creature — Human Wizard
Room abilities of dungeons you own trigger an additional time. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Sidisi's Faithful | U | Creature — Naga Wizard | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Sidisi's Faithful exploits a creature, return target creature to its owner's hand. 0/4 |
Emerald Collector | 1U | Creature — Human Pirate | Whenever Emerald Collector deals combat damage to a player, draw a card. When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once. {2}{G}: Emerald Collector has base power and toughness 4/4 until end of turn. 1/2 |
Elemental Resonance | 2GG | Enchantment — Aura | Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) |
A-Paragon of Modernity | 4 | Artifact Creature — Angel Warrior | Flying {3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead. 2/3 |
Araumi of the Dead Tide | 1UB | Legendary Creature — Merfolk Wizard | {T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 1/4 |
Soul Diviner | UB | Creature — Zombie Wizard | {T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. 2/3 |
Sunscape Master | 2WW | Creature — Human Wizard | {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. 2/2 |
Displaced Dinosaurs | 5GG | Creature — Dinosaur | As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.) 7/7 |
Rasaad, Radiant Monk | 2WW | Legendary Creature — Human Monk | When this creature specializes, target creature card exiled with this creature perpetually loses all abilities and has base power and toughness 1/1. 4/4 |
Arjun, the Shifting Flame | 4UR | Legendary Creature — Sphinx Wizard | Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. 5/5 |