M:tG card similarity search
1WU · Legendary Creature — Human Wizard
Room abilities of dungeons you own trigger an additional time. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Chevill, Bane of Monsters | BG | Legendary Creature — Human Rogue | Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card. 1/3 |
Shadowheart, Cleric of Twilight | 1BG | Legendary Creature — Human Elf Cleric | Deathtouch Shadowheart, Cleric of Twilight can't be blocked by creatures with power 2 or less. At the beginning of your end step, Shadowheart deals 1 damage to each player. Whenever you lose life during your turn, put a +1/+1 counter on Shadowheart. 4/4 |
Kolaghan Aspirant | 1R | Creature — Human Warrior | Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature. 2/1 |
Somberwald Vigilante | R | Creature — Human Warrior | Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. 1/1 |
Merfolk Looter | 1U | Creature — Merfolk Rogue | {T}: Draw a card, then discard a card. 1/1 |
Mystic Decree | 2UU | World Enchantment | All creatures lose flying and islandwalk. |
Loran of the Third Path | 2W | Legendary Creature — Human Artificer | Vigilance When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card. 2/1 |
Legerdemain | 2UU | Sorcery | Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) |
Kamahl, Heart of Krosa | 6GG | Legendary Creature — Human Druid | At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5 |
Seafarer's Quay | Land | Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |