Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hamlet Captain

1G · Creature — Human Warrior

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Trained Condor 2UCreature — Bird Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. 2/1
Hunted Ghoul BCreature — Zombie Hunted Ghoul can't block Humans. 1/2
Blessed Hippogriff 3WCreature — Hippogriff Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3
Castle Embereth Land Castle Embereth enters the battlefield tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
King Harald's Revenge 2GSorcery Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Briarhorn 3GCreature — Elemental Flash When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3
Dega Disciple WCreature — Human Wizard {B}, {T}: Target creature gets -2/-0 until end of turn. {R}, {T}: Target creature gets +2/+0 until end of turn. 1/1
Copper Carapace 1Artifact — Equipment Equipped creature gets +2/+2 and can't block. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Ballista Squad 3WCreature — Human Rebel {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. 2/2
Knight of Sorrows 4WCreature — Human Knight Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 3/3
Page 164