M:tG card similarity search
1G · Creature — Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. 2/2
Name | Mana | Type | Text |
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Seafloor Stalker | 2U | Creature — Merfolk Rogue | {4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/3 |
Phyrexian Juggernaut | 6 | Artifact Creature — Phyrexian Juggernaut | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Phyrexian Juggernaut attacks each combat if able. 5/5 |
Coral Helm | 3 | Artifact | {3}, Discard a card at random: Target creature gets +2/+2 until end of turn. |
Time of Heroes | 1W | Enchantment | Each creature you control with a level counter on it gets +2/+2. |
Flummoxed Cyclops | 3R | Creature — Cyclops | Reach Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat. 4/4 |
Lord of Shatterskull Pass | 3R | Creature — Minotaur Shaman | Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. 3/3 |
Kaalia of the Vast | 1RWB | Legendary Creature — Human Cleric | Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. 2/2 |
Angel of the Dawn | 4W | Creature — Angel | Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |
Celestial Sword | 6 | Artifact | {3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step. |
Wrathful Jailbreaker | Creature — Werewolf | Wrathful Jailbreaker attacks each combat if able. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |