M:tG card similarity search
2G · Creature — Human Warrior
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. 1/1
Name | Mana | Type | Text |
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Karlov of the Ghost Council | WB | Legendary Creature — Spirit Advisor | Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature. 2/2 |
Disciple of Law | 1W | Creature — Human Cleric | Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Sage of Shaila's Claim | 1G | Creature — Elf Druid | When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters). 2/1 |
Cavalry Master | 2WW | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) 3/3 |
Aven Eternal | 2U | Creature — Zombie Bird Warrior | Flying When Aven Eternal enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 2/2 |
Predation Steward | 1G | Creature — Phyrexian Elf Warrior | Predation Steward enters the battlefield with two oil counters on it. {2}{G}, {T}, Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery. 2/2 |
Fleshbag Marauder | 2B | Creature — Zombie Warrior | When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. 3/1 |
Emiel the Blessed | 2WW | Legendary Creature — Unicorn | {3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.) 4/4 |
Mirelurk Queen | 4U | Creature — Crab Mutant | Vigilance When Mirelurk Queen enters the battlefield, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. 4/4 |
Flametongue Yearling | RR | Creature — Kavu | Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Flametongue Yearling enters the battlefield with a +1/+1 counter on it for each time it was kicked. When Flametongue Yearling enters the battlefield, it deals damage equal to its power to target creature. 2/1 |