Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hammer Dropper

2RW · Creature — Giant Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 5/2

Similar cards

Color identity:
NameManaTypeText
Kemba's Legion 5WWCreature — Cat Soldier Vigilance Kemba's Legion can block an additional creature each combat for each Equipment attached to Kemba's Legion. 4/6
Kobold Drill Sergeant 1RCreature — Kobold Soldier Other Kobold creatures you control get +0/+1 and have trample. 1/2
Paragon of New Dawns 3WCreature — Human Soldier Other white creatures you control get +1/+1. {W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.) 2/2
Wu Scout 1UCreature — Human Soldier Scout Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand. 1/1
Omen of the Sun 2WEnchantment Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. {2}{W}, Sacrifice Omen of the Sun: Scry 2.
Olog-hai Crusher 3RCreature — Troll Soldier Trample Olog-hai Crusher can't block unless you control a Goblin or Orc. 4/4
Trostani Discordant 3GWLegendary Creature — Dryad Other creatures you control get +1/+1. When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own. 1/4
Benalish Sleeper 1WCreature — Phyrexian Human Soldier Kicker {B} (You may pay an additional {B} as you cast this spell.) When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature. 3/1
Entrapment Maneuver 3WInstant Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Keen Glidemaster 1UCreature — Human Soldier {2}{U}: Target creature gains flying until end of turn. 2/1
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