M:tG card similarity search
3R · Sorcery
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
Name | Mana | Type | Text |
---|---|---|---|
Whispering Shade | 3B | Creature — Shade | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: Whispering Shade gets +1/+1 until end of turn. 1/1 |
Armed and Armored | 1W | Instant | Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it. |
Kinsbaile Skirmisher | 1W | Creature — Kithkin Soldier | When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. 2/2 |
Pang Tong, "Young Phoenix" | 1WW | Legendary Creature — Human Advisor | {T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared. 1/2 |
Geyser Glider | 3RR | Creature — Elemental Beast | Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. 4/4 |
Charisma | UUU | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. |
Guardian of Solitude | 1U | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. 1/2 |
Lightning Greaves | 2 | Artifact — Equipment | Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} |
Madrush Cyclops | 1BRG | Creature — Cyclops Warrior | Creatures you control have haste. 3/4 |
Wishful Merfolk | 1U | Creature — Merfolk | Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. 3/2 |