Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hammerheim

· Legendary Land

{T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn.

Similar cards

Color identity:
NameManaTypeText
Voidslime GUUInstant Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
A-Riveteers Initiate 1RCreature — Viashino Citizen {B/G}: Riveteers Initiate gains deathtouch until end of turn. 2/2
Ulcerate BInstant Target creature gets -3/-3 until end of turn. You lose 3 life.
Tidewater Minion 3UUCreature — Elemental Minion Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent. 4/4
Sea Scryer 1UCreature — Merfolk Wizard {T}: Add {C}. {1}, {T}: Add {U}. 1/1
Cabal Stronghold Land {T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control.
Kozilek's Channeler 5Creature — Eldrazi {T}: Add {C}{C}. 4/4
Flailing Soldier RCreature — Human Soldier {1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. 2/2
Bronze Cudgels 1Artifact — Equipment {2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Staying Power 2WEnchantment "Until end of turn" and "this turn" effects don't end.
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