M:tG card similarity search
2B · Legendary Creature — Zombie Mutant Advisor
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/1
Name | Mana | Type | Text |
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Withering Hex | B | Enchantment — Aura | Enchant creature Whenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex. |
Cyclops Electromancer | 4R | Creature — Cyclops Wizard | When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. 4/2 |
Master of Etherium | 2U | Artifact Creature — Vedalken Wizard | Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. */* |
Immolating Gyre | 4RR | Sorcery | Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard. |
Undead Warchief | 2BB | Creature — Zombie | Zombie spells you cast cost {1} less to cast. Zombie creatures you control get +2/+1. 1/1 |
Luck Bobblehead | 3 | Artifact — Bobblehead | {T}: Add one mana of any color. {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game. |
Experiment One | G | Creature — Human Ooze | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) 1/1 |
Tidewalker | 2U | Creature — Elemental | Tidewalker enters the battlefield with a time counter on it for each Island you control. Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.) Tidewalker's power and toughness are each equal to the number of time counters on it. */* |
Domri, Anarch of Bolas | 1RG | Legendary Planeswalker — Domri | Creatures you control get +1/+0. [+1]: Add {R} or {G}. Creature spells you cast this turn can't be countered. [−2]: Target creature you control fights target creature you don't control. Loyalty 3 |
Railway Brawler | 3GG | Creature — Rhino Warrior | Reach, trample Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 5/5 |