Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hand of Cruelty

BB · Creature — Human Samurai

Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2

Similar cards

Color identity:
NameManaTypeText
Spikewheel Acrobat 3RCreature — Human Rogue Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) 5/2
Syndicate Enforcer 3BCreature — Human Rogue Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 3/2
Koth's Courier 1RRCreature — Human Rogue Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3
Shardless Agent 1GUArtifact Creature — Human Rogue Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 2/2
Knights of Thorn 3WCreature — Human Knight Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
Hookhand Mariner 3GCreature — Human Werewolf Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4
Defender of Law 2WCreature — Human Knight Flash Protection from red 2/1
Apprentice Sharpshooter 2GCreature — Human Archer Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 1/4
Bassara Tower Archer GGCreature — Human Archer Hexproof, reach 2/1
Ronin Houndmaster 2RCreature — Human Samurai Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2
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