M:tG card similarity search
BB · Creature — Human Samurai
Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Vampire Lacerator | B | Creature — Vampire Warrior | At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. 2/2 |
| Lighthouse Chronologist | 1U | Creature — Human Wizard | Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. 1/3 |
| Stangg | 4RG | Legendary Creature — Human Warrior | When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield. 3/4 |
| Cliff Threader | 1W | Creature — Kor Scout | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/1 |
| Azorius Justiciar | 2WW | Creature — Human Wizard | When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) 2/2 |
| Moonfolk Puzzlemaker | 2U | Artifact Creature — Moonfolk Wizard | Flying Whenever Moonfolk Puzzlemaker becomes tapped, scry 1. 1/4 |
| Three Blind Mice | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn. |
| Phyrexian Missionary | 1W | Creature — Phyrexian Human Cleric | Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Lifelink When Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand. 2/3 |
| Daybreak Combatants | 2R | Creature — Human Warrior | Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
| Troubled Healer | 2W | Creature — Human Cleric | Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn. 1/2 |