Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hand of Cruelty

BB · Creature — Human Samurai

Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2

Similar cards

Color identity:
NameManaTypeText
Nameless Race 3BCreature Trample As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield. */*
Aven Battle Priest 5WCreature — Bird Cleric Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Battle Priest enters the battlefield, you gain 3 life. 3/3
Aven of Enduring Hope 4WCreature — Bird Cleric Flying When Aven of Enduring Hope enters the battlefield, you gain 3 life. 3/3
Laurine, the Diversion 2RLegendary Creature — Human Rogue Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.) First strike {2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3
Welder Automaton 2Artifact Creature — Construct {3}{R}: Welder Automaton deals 1 damage to each opponent. 2/1
Gerrard's Wisdom 2WWSorcery You gain 2 life for each card in your hand.
Presence of the Wise 2WWSorcery You gain 2 life for each card in your hand.
Absorb Vis 6BSorcery Target player loses 4 life and you gain 4 life. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Triumphant Surge 3WInstant Destroy target creature with power 4 or greater. You gain 3 life.
Elusive Spellfist 1UCreature — Human Monk Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn. 1/3
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