M:tG card similarity search
BB · Creature — Human Samurai
Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Dakmor Ghoul | 2BB | Creature — Zombie | When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. 2/2 |
| Rift Sower | 2G | Creature — Elf Druid | {T}: Add one mana of any color. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 1/3 |
| Equestrian Skill | 3G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample. |
| Agent of Masks | 3WB | Creature — Human Advisor | At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. 2/3 |
| Nexus Wardens | 2G | Creature — Satyr Archer | Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life. 1/4 |
| Dire Tactics | WB | Instant | Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness. |
| Nyx | Plane — Theros | Nontoken creatures are enchantments in addition to their other types. Constellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life. Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color. | |
| Heroes' Reunion | GW | Instant | Target player gains 7 life. |
| Natural Spring | 3GG | Sorcery | Target player gains 8 life. |
| Soothing Balm | 1W | Instant | Target player gains 5 life. |