Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hand of Honor

WW · Creature — Human Samurai

Protection from black Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2

Similar cards

Color identity:
NameManaTypeText
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Zuran Spellcaster 2UCreature — Human Wizard {T}: Zuran Spellcaster deals 1 damage to any target. 1/1
Seekers' Squire 1BCreature — Human Scout When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2
Strategy, Schmategy 1RSorcery Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.
Corpse Cobble UBInstant As an additional cost to cast this spell, sacrifice any number of creatures. Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. Flashback {3}{U}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Novice Inspector WCreature — Human Detective When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 1/2
Sell-Sword Brute 1RCreature — Human Mercenary When Sell-Sword Brute dies, it deals 2 damage to you. 2/2
Brago's Representative 2WCreature — Human Advisor While voting, you get an additional vote. (The votes can be for different choices or for the same choice.) 1/4
Vault 12: The Necropolis 4BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
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